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Handy note special npcs
Handy note special npcs









handy note special npcs

by using a fast frigate to fly to each station with agents for a particular faction militia) before running them. Since the missions take place deep within the war zones, it's recommended that you first pick up a number of missions (e.g. This means that smaller, faster ships tend to be used, and that players tend to limit themselves to destroying the absolute minimum number of enemies necessary in order to complete a mission (in contrast, running missions in Empire space focuses on using big ships with powerful active or passive tanks, and clearing every last enemy to maximise the bounties and loot gained). Note: Tech I ships include Faction ships.Īs Factional Warfare missions are run in dangerous areas of low-sec space, the strategy for completing them revolves around completing the mission objective as quickly as possible and moving on to the next mission, all while being able to run away from (or fight) incoming enemy players' ships. The difficulty of these missions is usually comparable to the missions of one level lower from other corporations (so a level 2 Factional Warfare mission is comparable in difficulty to a "regular" level 1 mission, but may be completed in the same ships (in this case, cruisers and below) as a "regular" level 2 mission). Most of these missions take place in deadspace pockets with acceleration gates, and these acceleration gates only allow certain classes of ship to enter.

handy note special npcs

This means that the type of damage you should deal to the NPCs, which one you should fit your ship to resist against, and which type of Electronic Warfare (EWAR) they use is predictable therefore, you can fit your ship accordingly. a pilot running missions for the Gallente militia will be fighting Caldari NPCs). In all Factional Warfare missions you will be fighting NPC ships belonging to the enemy faction (i.e. Note that, unlike missions in Empire space, the NPC enemies you kill in Factional Warfare missions do not have bounties on them and drop very little loot (other than Navy tags, which can be sold or used to buy items in the LP store). This is a mechanic meant to encourage PvP (as other players can warp to your mission deadspace pocket without needing to scan down your ship with combat probes first) in practice, it means you will need to be extra-vigilant when running these missions.Īs with missions in Empire space, Eve Survival is an excellent resource for finding out ahead of time what a mission objective is, and what kind of NPC enemies to expect. One important aspect to note is that the destination (ie the deadspace pocket with the mission objective) of a Factional Warfare mission is marked by a beacon, and this beacon becomes visible to every other player in the system as soon as you warp to it. These missions always take place in the low-sec Factional Warfare war zones, in the "enemy half" of the respective war zone (so a Gallente agent will send you to the Caldari end of the Caldari-Gallente war zone). Additionally, just like for other agents, there is a standings penalty for declining or failing missions.Īll Factional Warfare missions are "encounter" missions, which always involve flying somewhere and killing something (usually ships or a structure). Unlike other corporations, militia corporations only have agents in the "security" division, and no storyline agents this means that you will only run encounter (military) missions for them (no mining or distribution missions), and you will not get a storyline mission every 16 missions. Level 4 agent: standings of 5.0 or higher.Level 3 agent: standings of 3.0 or higher.Level 2 agent: standings of 1.0 or higher.Level 1 agent: (no standings requirement).In addition to being enlisted in the correct militia, you also need to have sufficiently high standings with the agents or their corporation to access them (this works the same way as accessing agents of other corporations):

handy note special npcs

Just like with agents from other corporation, Factional Warfare agents have a level, which indicates the difficulty of the missions they offer, and how much they reward pilots for completing those missions. Make sure to filter by the correct corporation:

handy note special npcs

As with regular missions, you can find nearby agents by using the in-game The Agency tool or third-party tools. the Gallente Federal Defence Union corporation will only offer missions to pilots enlisted with either the Gallente or Minmatar militias). The in-game Agent Finder, showing available level 2 agents for the 24th Imperial Crusade.įactional Warfare missions are only available to pilots enlisted in the respective militia and their allied militia (i.e.











Handy note special npcs